Tuesday, June 9, 2015

Tracking dependency for safer scoping

"It's not possible to foresee everything that will occur during development, and so we have to accept that we're going to have to scope something back. The bigger problem here though, is one of dependence." ...



from Gamasutra News http://ift.tt/1JBCH8c

Blog: Kickstarter, lemon markets, and bailouts

Spurred by Hero-U's double-dip strategy on Kickstarter funding, Mark Newheiser wonders what effect long-term delays and unfinished games will have on game crowdfunding. ...



from Gamasutra News http://ift.tt/1KSwYYY

'Things we create tell people who we are': Designing Zachtronics' TIS-100

Gamasutra speaks to Zachtronics founder Zach Barth and compatriot Matthew Burns about why they've launched the arcane assembly language puzzle game TIS-100, and what value they found in telling its story. ...



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