Showing posts with label Gamasutra News. Show all posts
Showing posts with label Gamasutra News. Show all posts

Wednesday, June 10, 2015

Armature to offer free Wii U and Vita Unreal Engine 4 code base to devs

Thanks to Bloodstained's Kickstarter success, Unreal Engine 4 will support two more platforms, unofficially. Gamasutra speaks to the studio's tech director. ...



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Tips for marketing your mobile game on Google Play

"This post is about looking at the content: How it was put together, why it was put together the way it was, and how it got iterated on. Here are five lessons for creating Google Play marketplace content." ...



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Get a job: Hi-Rez Studios is hiring Gameplay Programmers

The developer of Smite and Tribes: Ascend seeks gameplay programmers to join the development team at Hi-Rez Studios' Alpharetta, Georgia headquarters. ...



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See what World of Warcraft looked like when it was a Warcraft 3 mod

Game development history buffs, take note: A Blizzard employee took time this week to publish a number of images chronicling the development of seminal MMORPG World of Warcraft, now 11 years old. ...



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Don't Miss: How Insomniac made the very first Ratchet & Clank

In this classic 2003 postmortem, Insomniac's Ted Price reveals how the very first Ratchet & Clank came together and spawned a multi-platform franchise. ...



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Motivation for the solo indie game dev

Tips on staying focused and moving forward: "Motivation is one of the biggest common problems for solo indie game devs. If there's no one beside you to cheer you along, it can be really hard to keep going." ...



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With over 4M sold, Witcher 3 handily recoups estimated $67M budget

After 4 million sales in its first two weeks, CD Projekt Red has likely handily recouped the production and marketing costs of The Witcher 3, which a Polish news outlet pegs at roughly $67 million. ...



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German startup nets $2.25M to keep making eSports coaching tools

Berlin-based Dojo Madness has managed to secure $2.25 million in funding from investment firms and angel investors to to continue producing eSports coaching tools, apps and broadcast platforms. ...



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Introducing Trinity, a game design methodology

"As a game designer, your job (in a very practical sense) is asking the players questions. The players' job is to answer those questions using the tools you give them." ...



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Registration is now open for GDC China 2015 in Shanghai

Registration for GDC China 2015 is now live! Don't miss your chance to reserve a place at the premier game industry event in China, taking place in Shanghai this October. ...



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Tightening the world-plot interface: Or, why I am obsessed with conversation models

Emily Short explores what would really be required to make the mechanics of story become the mechanics of a game. ...



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Why players hate (some) motion controls

Jamie Madigan explores the psychology of why Wii Sports is fun, but other uses of motion controls get players' hackles up when developers implement them. ...



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Game audio, and the '50 percent' fallacy

"We ARE important. Good game audio can help make or break a game. But that is also the case with every other component." ...



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Design lessons from The Witcher III

A post that focuses on "some subtle design decisions which ease user experience throughout the game world" made by CD Projekt RED. ...



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Why Hearthstone could be a game-changer for free-to-play design

Wooga product lead Ed Biden teases apart what makes Blizzard's Hearthstone so special, from a free-to-play design standpoint -- offering insights crucial to F2P mobile devs, but not just them. ...



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Tuesday, June 9, 2015

Patrice Desilets tells his side of the Ubisoft firing story

In a hefty new profile in Game Informer, the former Assassin's Creed developer recounts his firing from Ubisoft, and why he's "not being bullied" by the publisher. ...



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The reality of Steam refunds is still shaking out, say devs

Developers have far from reached consensus on the ultimate effect of Steam refunds -- but at least we're (mostly) past the "the sky is falling" phase. Mostly. ...



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Obituary: Mastertronic co-founder Martin Alper

Gamasutra has learned that game industry veteran, Mastertronic co-founder and former Virgin Interactive president Martin Alper passed away over the weekend at the age of 72. ...



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Get a job: Firaxis seeks a Creature Programmer

Handy with C/C++ and the Unreal Engine? Firaxis Games is looking to hire someone like you to develop creature animation systems for a "next-gen" game at the company's Baltimore, MD office. ...



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Video: Deconstructing the successful design of Crossy Road

At GDC 2015, Crossy Road devs Andy Sum and Matt Hall offer deep insight into their game's production and how the viral hit was developed in just 12 weeks as an experiment in free-to-play game design. ...



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