Thanks to Bloodstained's Kickstarter success, Unreal Engine 4 will support two more platforms, unofficially. Gamasutra speaks to the studio's tech director. ...
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Thanks to Bloodstained's Kickstarter success, Unreal Engine 4 will support two more platforms, unofficially. Gamasutra speaks to the studio's tech director. ...
"This post is about looking at the content: How it was put together, why it was put together the way it was, and how it got iterated on. Here are five lessons for creating Google Play marketplace content." ...
The developer of Smite and Tribes: Ascend seeks gameplay programmers to join the development team at Hi-Rez Studios' Alpharetta, Georgia headquarters. ...
Game development history buffs, take note: A Blizzard employee took time this week to publish a number of images chronicling the development of seminal MMORPG World of Warcraft, now 11 years old. ...
In this classic 2003 postmortem, Insomniac's Ted Price reveals how the very first Ratchet & Clank came together and spawned a multi-platform franchise. ...
Tips on staying focused and moving forward: "Motivation is one of the biggest common problems for solo indie game devs. If there's no one beside you to cheer you along, it can be really hard to keep going." ...
After 4 million sales in its first two weeks, CD Projekt Red has likely handily recouped the production and marketing costs of The Witcher 3, which a Polish news outlet pegs at roughly $67 million. ...
Berlin-based Dojo Madness has managed to secure $2.25 million in funding from investment firms and angel investors to to continue producing eSports coaching tools, apps and broadcast platforms. ...
"As a game designer, your job (in a very practical sense) is asking the players questions. The players' job is to answer those questions using the tools you give them." ...
Registration for GDC China 2015 is now live! Don't miss your chance to reserve a place at the premier game industry event in China, taking place in Shanghai this October. ...
Emily Short explores what would really be required to make the mechanics of story become the mechanics of a game. ...
Jamie Madigan explores the psychology of why Wii Sports is fun, but other uses of motion controls get players' hackles up when developers implement them. ...
"We ARE important. Good game audio can help make or break a game. But that is also the case with every other component." ...
A post that focuses on "some subtle design decisions which ease user experience throughout the game world" made by CD Projekt RED. ...
Wooga product lead Ed Biden teases apart what makes Blizzard's Hearthstone so special, from a free-to-play design standpoint -- offering insights crucial to F2P mobile devs, but not just them. ...
In a hefty new profile in Game Informer, the former Assassin's Creed developer recounts his firing from Ubisoft, and why he's "not being bullied" by the publisher. ...
Developers have far from reached consensus on the ultimate effect of Steam refunds -- but at least we're (mostly) past the "the sky is falling" phase. Mostly. ...
Gamasutra has learned that game industry veteran, Mastertronic co-founder and former Virgin Interactive president Martin Alper passed away over the weekend at the age of 72. ...
Handy with C/C++ and the Unreal Engine? Firaxis Games is looking to hire someone like you to develop creature animation systems for a "next-gen" game at the company's Baltimore, MD office. ...
At GDC 2015, Crossy Road devs Andy Sum and Matt Hall offer deep insight into their game's production and how the viral hit was developed in just 12 weeks as an experiment in free-to-play game design. ...