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Unraveled is a 16-bit role-playing game for PC in the style of Chrono Trigger and Secret of Mana that's currently seeking funding on Kickstarter.
If you're a fan of Secret of Mana, you might want to check out Unraveled as the team behind it recently announced that Secret of Mana composer, Hiroki Kikuta, is writing the game's main theme song. You can hear a sample of the enchanting track below.
On the Kickstarter page, Kikuta is quoted saying, "I'm always looking for fabulous projects to get me excited. When I saw Unraveled, I felt strongly that this game was special. It has substance. The setting and message are very unique and create a beautiful and emotional world that I wish to explore through my music."
Composer Dale North will also lend his talents to the game, composing the main score.
What you hear above is a draft of the main theme. If you want to hear the final version, Unraveled will have to first hit its full funding goal of $15,000.
The game's story follows a little girl whose family has gone missing at a ship breaking yard, and Unraveled aims to bring attention to the real-world plight of workers in the ship breaking industry in India. You can find out more about the game on its Kickstarter page.
"To be clear, if a console is suspended from Xbox Live for a violation of the Terms of Use, it can still be used offline. Microsoft enforcement action does not result in a console becoming unusable. Suspensions for both consoles and accounts are determined by looking at a number of factors. To avoid enforcement action including suspension from the service, users should follow the Xbox Live Terms of Use and Code of Conduct."Filed under: Gaming, Home Entertainment, HD, Microsoft
Dying Light developer Techland has announced new details about the game's upcoming Bozak Horde DLC, as well as a release date: May 26.
The Bozak Horde adds a new game mode where you'll face waves of enemies inside of a new area (Harran Stadium) as part of a game set up by someone named Bozak. You'll be able to do this on your own or with a group of up to four players--though it sounds as if the latter is the preferred method for tackling it.
Techland says this has been "designed with co-op gameplay in mind." Players will be faced with a challenge worthy of "even a team of four seasoned survivors," who will be able to showcase their results through the new leaderboards.
Those who are able to defeat the entire horde will be granted a compound hunting bow that is said to be "the ultimate stealth weapon." By completing other objectives, players can unlock new arrow types for it, including electric, incendiary, and exploding, which sure sounds as if it'll render this anything but a stealth weapon.
The Bozak Horde will be available both as part of the season pass and as its own DLC pack for $10.
Even with a lack of official support from Rockstar, Grand Theft Auto V on PC has seen a number of very cool mods released. We've rounded up some of the best in the video below.
Whether you don't have a rig capable of running GTA V, you're afraid of malware (see below), or want to ensure you don't end up banned (even though Rockstar says it isn't banning people for the use of single-player mods), we've got you covered. The video takes a look at more than a half-dozen mods, including those that allow players to fly, flood the city, face off against the army at a five-star wanted level, and more.
We've included links below for all of the mods featured in the video, with the exception of one. As we learned today, certain mods reportedly include malware--and that possibly includes Angry Planes, one of the mods we showcase. As always, you should be careful about downloading and installing mods (or anything on the Internet, really), but Angry Planes is one you should likely avoid, at least for the time being.
Sony has released its monthly list of the best-selling games on the PlayStation Store in North America for April 2015, with Mortal Kombat X coming out on top on PS4.
MKX was released in April, so its top spot doesn't come as a big surprise. It edged out Bloodborne, March's top game, as well as MLB 15, which launched on the last day of March. Battlefield Hardline, meanwhile, dropped from the second spot in March down to number 8.
On PS3, Grand Theft Auto V was number one after a month in which it didn't even make the top 20; that's perhaps thanks to a PSN sale in mid-April that offered the game and $20's worth of GTA Online money for $30. Minecraft, always the strong seller, was number two.
Indie darling Shovel Knight topped the Vita charts, also making it to number five on PS4.
Check out the full lists below, and let us know what you bought in April in the comments below.
With the release of Destiny's House of Wolves expansion just a few days away, Bungie--apparently confident that issues around the game's latest patch won't delay its arrival--released a launch trailer for the add-on. The video provides an overview of the House of Wolves content, including its new multiplayer maps, the Prison of Elders and Trials of Osiris modes, and more.
On Wednesday, Bungie announced that it discovered a "late-breaking technical issue" related to Destiny update 1.2.0. This patch was released last week, but has not yet been activated.
Bungie has now provided a new update regarding the progress being made to overcome this issue. The developer said it's been able to isolate the problem, and work is now underway to fix it.
"Solutions for technical issues that have delayed the delivery of updates have been identified," Bungie community manager David "Deej" Dague said in the developer's forums. "Work is ongoing and we'll release the new content and the Patch Notes as soon as we can. Stand by for more information on timing."
House of Wolves, due May 19, is Destiny's second expansion. It follows December's The Dark Below. Looking ahead, Bungie will release more content for Destiny this summer, before the game's most substantial expansion yet is released this fall.
You can buy House of Wolves through the $35 Destiny Expansion Pass--which also includes The Dark Below--or by itself for $20.
Certain mods for the PC version of Grand Theft Auto V may include malware, according to research done by a number of players.
A post today on GTAForums (via Reddit) raises the possibility of mods including some kind of malicious software. The exact nature of this remains unclear, and we don't yet know all of the mods that might be delivering the code to players' computers.
In at least one case, it looks as if running the game with infected mods installs a trojan called fade.exe, which then creates log files--possibly of activity on the computer--and transmits that information online. This apparently only happens after opening the game with the mods in question; simply downloading them may not infect you.
It initially seemed this could all be circumstantial, as the original forum poster was tracking the appearance of fade.exe back to when the game was first run with mods. However, other users have since chimed in, reporting they, too, have found traces of the malware. Others claimed they've inspected certain mod files and found they are infected with malware. Allegedly, these mods include NoClip and Angry Planes, possibly among others, though we haven't been able to verify this ourselves.
If you're used infected mods but run antivirus and anti-malware software, it's possible any malware was caught before it could do its thing. Still, if you have run mods, you should change any of your online passwords, and exercise caution before running mods.
That advice has always been true of downloading game mods. This isn't the first instance of them being used to transmit malware, but GTA V is no doubt a prime target due to both its popularity and the lack of official mod support.
Ahead of the game's release next week, Polish developer CD Projekt Red on Thursday released a new cinematic trailer for The Witcher 3: Wild Hunt. Titled "A Night to Remember," the video is totally gorgeous and quite creepy and unexpected. We won't spoil it for you. Watch and let us know what you think.
Reviews for The Witcher 3 came online this week, and the RPG is receiving widespread praise. GameSpot scored the game a perfect 10/10, only the ninth title in our site's history to receive that score.
"Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement," reviewer Kevin VanOrd wrote.
CD Projekt Red will release a day-one update for The Witcher 3 that improves the frame rate and makes other technical tweaks. What's more, Sony recently shared a new PlayStation 4 video that speaks to the size of game's massive world.
Ubisoft has announced Rainbow Six: Siege will be released on October 13.
The game, which will be available on PlayStation 4, Xbox One, and PC, is developed by Ubisoft Montreal and is a strategic team-based military shooter with highly destructible maps.
"Players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy position," Ubisoft explains.
Ubisoft has also released a short trailer, which you can watch below.
Ubisoft has high hopes for for the upcoming shooter, recently saying it believes Rainbow Six: Siege has the potential to become the best-selling shooter in the company's history, surpassing Far Cry 4.
"Over its lifetime, we believe Rainbow Six: Siege has the potential to become the highest-selling shooter in Ubisoft's history," stated Ubisoft CEO Yves Guillemot during a recent call with investors.
CFO Alain Martine pointed out that Rainbow Six games traditionally sell about three million units, "versus Far Cry [4] that this year has exceeded seven million."
"We believe that Rainbow Six--because of replayability and multiplayer--might have a potential to [do] better than Far Cry over its lifetime," Martine added.
Ubisoft also recently delayed The Division until 2016, it did not announce a new release date for the game.
Microsoft has announced its E3 2015 press conference will take place on June 15, starting at 9:30 AM PDT.
According to the platform holder, the briefing will give viewers the chance to "check out everything from in-depth looks at previously-announced games to trailers for our unannounced titles coming in 2015 and beyond."
As with previous years, the Xbox E3 2015 briefing will be streamed on Xbox.com, viewable through the Xbox Live Events Player, on the Xbox One and Xbox 360, as well as on Windows Phone.
The event will also be available to watch during "Xbox: Game On" on Spike TV in the U.S. and Canada from 9:30 AM PDT and 12:30 PM EDT respectively.
Xbox Daily: Live @ E3 will also be returning to provide "breaking news, exclusive announcements, trailer reveals, game demos, and interviews with game creators." Confirmed guests include Xbox boss Phil Spencer, and "guests from 343 Industries, Turn 10 Studios, Crystal Dynamics, and others."
Xbox Daily will air on Monday, Tuesday, and Wednesday between 4 and 5 PM PDT.
Interestingly, Microsoft also said it will be saving announcements for Gamescom in August, but added that it still has a strong lineup for E3.
"This year, we have an amazing games lineup to share (who knew it’d be so hard to pack all of our exclusive E3 premieres into an hour and a half?)," it said on the Xbox News Wire. "So we’re saving a lot of exciting reveals for Gamescom in August."
Microsoft has previously said it will be trying something a little different this year at E3, though it did not detail what that will entail. Thus far, it has revealed it will focus more on first-party games this year, but Spencer has indicated Microsoft will be looking to shake things up in other ways.
Microsoft will have "some interesting changes this year for briefing and the week," Spencer previously said, responding to a fan's question on Twitter about Microsoft's plans for E3.
It is likely that Windows 10 will feature quite heavily in the press conference. Microsoft has touted a new and improved built-in Xbox app, cross-platform play support for games like Fable Legends, and even a game-streaming application for the upcoming operating system.
Another likelihood is the Gears of War remaster, which has not yet been announced officially, but videos of which have leaked.
LEGO Jurassic World will be available in North America from June 12, publisher Warner Bros. Interactive Entertainment has confirmed.
A new trailer for the game has also been released, touting "big dinos, tiny dinos, scary dinos, friendly dinos, angry dinos, baby dinos, goofy dinos, battling dinos" and a whole bunch more dinos. Watch below.
The game will be available on PlayStation 4, PlayStation 3, PlayStation VIta, Xbox One, Xbox 360, Wii U, Nintendo 3DS, and PC.
Warner Bros. has also detailed the different pre-order rewards available at specific retailers. GameStop customers will receive a LEGO Dino Trap Mini Playset, Target pre-orders will be rewarded with a Dr. Wu Minifigure, while a $10 movie cash certificate will be given for pre-orders at Wallmart.
Developed by TT Games, LEGO Jurassic World follows the stories of Jurassic Park, The Lost World: Jurassic Park, and Jurassic Park III, in addition to the upcoming Jurassic World.
As with previous LEGO games, it will recreate famous scenes from the movies while giving them a humorous twist.
The LEGO video game series has sold over 100 million units sold to date, joining the ranks of Mario, Pokemon, Need for Speed, Final Fantasy, Grand Theft Auto, and FIFA, among others.
For more on LEGO video games, check out GameSpot's interview with The LEGO Group's senior development manager.
A key executive at Konami has said the company will "pursue mobile games aggressively" going forward, and that smartphones will be considered as its "main platform."
Speaking to Nikkei, as translated by a user on gaming forum NeoGAF, Konami company president Hideki Hayakawa said the future of gaming is in mobile.
"Our main platforms will be mobiles," he began. "Gaming has spread to a number of platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is where the future of gaming lies.
"With multiplatform games, there's really no point in dividing the market into categories anymore. Mobiles will take on the new role of linking the general public to the gaming world."
In recent Konami financial reports Konami highlighted free-to-play design driven games as key areas of success for the company. Hayakawa said this strategy would be a key focus going forward.
"Following the pay-as-you-play model of games like Power Pro and Winning Eleven with additional content, our games must move from selling things like 'items' to selling things like 'features,'" he said.
"We saw with these games that even people who buy physical games are motivated to buy extra content. The success of Power Pro especially has motivated us to actively push more of our popular series onto mobile than ever before."
It's important to note that Hayakawa was being interviewed for a business focused publication and, as such, it is in his interest to buoy the area of his company's operation that has shown to be the most successful in Japan.
Additionally, the Japanese market has already largely shifted to be mobile-oriented, with even the biggest console game developers creating experiences tailored for mobile devices, as evidenced by Nintendo's recent move towards the market.
Nintendo's entered into a deal with the global mobile games publisher DeNA to create "new gaming applications featuring Nintendo IP, which [both companies] will develop specifically for smart devices."
In previous earnings reports, Konami has mentioned its intention to expand its mobile game operation multiple times. Although Hayakawa's latest quotes aren't a surprising new statement of intentions, they do serve as the most direct example of Konami's diminishing interest in consoles.
Elsewhere in the interview, Hayakawa said the company hopes "that our overseas games such as Metal Gear Solid V: The Phantom Pain and Winning Eleven continue to do well, but we are always thinking about how to push our franchises onto mobile there too."
It is expected that Metal Gear maestro Hideo Kojima will leave Konami when the latest entry in the series is out.
Konami has removed the Kojima Productions logo from official artwork for The Phantom Pain and Ground Zeroes, as well as references to titles being "A Hideo Kojima Game" from marketing material.
The Kojima Productions logo was also removed from the Silent Hills/P.T. website, before Silent Hills was outright cancelled.
Read GameSpot's The State of Konami feature for a detailed exploration of the current state of the company.
The third season of TellTale's The Walking Dead episodic game series will not be released in 2015, its developer has confirmed.
TellTale's director of PR, Job Stauffer, confirmed the news, but added that "what [he is] seeing this week will be, and it is insanely cool."
TellTale previously said that there may be something new to play in its Walking Dead series before the new season is officially released. It is likely that Stauffer is referring to this in his Tweet.
The Walking Dead: 400 Days was released in the space between the first and second seasons of the game, which means it is possible that TellTale is planning a similar intermediary between season two and three, though this is only speculation.
TellTale is currently working on Game of Thrones and Tales from the Borderlands series, as well as a game based on Minecraft.
Telltale Games and Marvel Games have also announced a partnership, the results of which is due in 2017.
UK supermarket chain Tesco has launched a new PlayStation 4 bundle that features the console, The Witcher 3: Wild Hunt and Bloodborne for £319.
Alternatively, shoppers can opt for the PlayStation 4 console, The Witcher 3, and £25 PSN card for £319. A cheaper bundle with the console and The Witcher 3 for £299 is also available.
Although bundles featuring these exact games aren't currently available elsewhere, single-game PS4 bundles on Amazon UK, such as the Grand Theft Auto V and Batman: Arkham Knight bundles, are in the range of £350.
The PlayStation 4 console on its own costs £303 on Amazon UK.
The two games on offer in Tesco's bundles have received critical acclaim for GameSpot.
In our Bloodborne review we said the game's "excellent action, beautiful artistry, and religious melodrama make it another must-play," awarding it a score of 9.
In our Witcher 3: Wild Hunt review we awarded the game a 10 and said it's "one of the best games ever made."
The PlayStation 4 is the second-fastest selling console in the UK since hardware sales records began, having sold one million sales after 42 weeks of trading.
A year after its launch, we reviewed the PlayStation 4 to find out whether it's the new-gen system to buy.
Blizzard has issued temporary bans to a large number of World of Warcraft players for using bots.
In a post on the official World of Warcraft forums, community manager Lore confirmed the company had "recently taken action against a large number of accounts that were found to be using third-party programs that automate gameplay."
One of the popular bots that has been cracked down on is HonorBuddy, which runs around collecting honour in PvP without actually engaging anyone. All of this requires no input from the player.
HonorBuddy claims to have over 200,000 registered users. On its forum, multiple users have said they received an e-mail from Blizzard specifying the ban will las six months.
"We’re committed to providing an equal and fair playing field for everyone in World of Warcraft," said Blizzard.
"[We] will continue to take action against those found in violation of our Terms of Use. Cheating of any form will not be tolerated."
Bashiok, another World of Warcraft community manager, further clarified on Twitter that any program that automates the playing of WoW is considered to be breaking Blizzard's terms of use.
<blockquote class="twitter-tweet" lang="en"><p lang="en" dir="ltr">Botting is defined as automation of any action, not just character movement. If a program is pressing keys for you, you've violated the ToU.</p>— Bashiok (@Bashiok) <a href="https://twitter.com/Bashiok/status/598594151874039809">May 13, 2015</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>
Blizzard previously won a lawsuit against a World of Warcraft bot company for $7 million.
Outside of World of Warcraft, Blizzard is gearing up to launch a new MOBA called Heroes of the Storm, which is pitched as a competitive online game in the same vein as League of Legends or DotA 2, but more approachable.
It is also working on a team-based shooter called Overwatch, which it has described as a "pick-up-and-play" FPS. Find out more about the game in GameSpot's in-depth report on Overwatch's characters and gameplay.
Hidetaka "Swery" Suehiro, writer and director of Deadly Premonition and Xbox One/PC exclusive D4: Dark Dreams Don't Die has revealed some details about a story he hopes to use in a possible new game. Speaking in an interview with Metro, Suehiro responded to a question about what he is currently working on.
"I'm also working on a story about a high school girl detective who uses the imagination (fantasising) energy from masturbating to help her solve murders. But all the publishers keep telling me 'There's no way we could put out such a perverted game!'...I wish someone would let me make it," he said.
Suehiro also revealed that the studio he works at, Access Games, is currently working on Virtual Reality "stuff." When asked about the possibility of returning to the Deadly Premonition series, he said, "Deadly Premonition is always on my mind. But I have no idea what form it'll take, when it’ll appear, who I'll work on it with, or how I’ll present it. The only answers are in the coffee."
Access Games' most recent release is a quirky murder-mystery game titled D4: Dark Dreams Don't Die. The game debuted on Xbox One last year and has netted more than 1.3 million downloads since its launch, although this includes the period when the game was offered as a free download for Xbox Liver subscribers. A PC version of the game will be released on June 5 via Steam, GOG, the Humble Store, and Playism.
Upon D4's release, the game was scored 7.0 by GameSpot. Reviewer Kevin VanOrd praised its ridiculous story and atmosphere, while lamenting its stereotypical characters and several slow stretches that bogged down the pace.
Blizzard has released a new gameplay video for its upcoming multiplayer shooter Overwatch, highlighting the character Zenyatta.
The Diablo III and World of Warcraft developer describes Zenyatta as an "omnic monk who wanders the world in search of spiritual enlightenment. It is said that those who cross his path are never the same again."
Zenyatta has four abilities:
For more details on Zenyatta check out the game's official site.
Announced during Blizzcon last year, Overwatch is a first-person shooter that bears some resemblance to Valve's Team Fortress 2. The game represents Blizzard's first new franchise in seventeen years. For more on the game, check out GameSpot's previous Overwatch coverage.
Nintendo on Wednesday announced its plans for E3 2015, which kicks off next month in Los Angeles. The company made the announcement through a funny YouTube video. Watch it below.
The most important bit is that Nintendo's E3 briefing--a digital event, compared to the live, in-person briefings from other companies--will take place on Tuesday, June 16, starting at 9 AM PDT. That's Nintendo's usual day and time, but this year, it's also the exact same date and time as Square Enix's briefing.
We already know that Nintendo won't talk about NX, smartphone games, or its quality of life initiatives at E3. According to Nintendo, viewers of the company's E3 event "will be treated to detailed information about the various games and experiences Nintendo has in store for its systems."
Nintendo's E3 plans for 2015 also includes the return of its "E3 Treehouse Live" stage show, where the company will feature games and guest appearances from the show floor. What's more, Nintendo and Best Buy have teamed up to allow shoppers to play Wii U game Mario Maker in stores the week of E3.
Anyone who visits participating Best Buy stores can play Mario Maker on the following dates:
Finally, Nintendo announced that it's reviving the long-dormant Nintendo World Championship event this year on Sunday, June 14 in Los Angeles. Qualifying competitions open May 30 at Best Buy stores. Winners of regional events, along with "competitors chosen by Nintendo," will battle it out in Los Angeles on June 14 at the Nokia Theatre as part of a multi-round competition. One player will ultimately be crowned champion in the first Nintendo World Championship since 1990.
If you're in Los Angeles, you can attend the tournament in person, while it will also be streamed online.
As part of its Spotlight series, Rocksteady has released details on The Disruptor, one of the gadgets players will have access to in Batman: Arkham Knight.
First seen in the All Who Follow trailer (below), The Disruptor is designed to "provide options that bolster Batman's ability to control engagements like never before."
The Disruptor's long-range scopes allow it to function much like a sniper rifle, but it can also be used up close.
The weapon has three charges per engagement. It can be used to jam enemy weapons as they fire at Batman, explode enemy weapons at the cost of two charges, rig weapon crates to shock enemies that try to arm themselves, and tag vehicles with tracking for Batmobile pursuits.
"The Disruptor provides Batman with greater tactical flexibility in any engagement before it even begins," Rocksteady explains on the official forums. "Before combat, the Disruptor can be used to jam the weapons of an opponent, buying Batman precious time to gain the advantage and land the first attack.
"In Predator scenarios, the Disruptor can be employed to target various enemy devices by rendering them inactive, or even turning them against their owners."
The Disruptor can be upgraded with additional charges and, at advanced levels, can be used to hack and disrupt turrets on Drone Tanks.
An Amazon listing for two versions of Batman: Arkham Knight was recently spotted. The first is just the standard version of the game, while the second is called the Comic Bundle, and features an in-game skin ("Batman First Appearance"), along with an exclusive, 25th anniversary version of an Grant Morrison's acclaimed graphic novel Arkham Asylum: A Serious House on Serious Earth.
However, this version will not include all the DLC contained in the game's $40 season pass, which sparked somewhat of a backlash from fans.
Acclaimed Japanese role-playing game Dragon Quest VIII will be released on Nintendo 3DS, Square Enix has announced.
According to a translation by Gematsu, the 3DS re-release has currently only been confirmed for Japan, and is expected for release on August 27. GameSpot has contacted Square Enix to inquire about a Western release.
For the 3DS version, Square Enix has created a new scenario in which Garuda, a female thief, and Morrie, who some may recognise from Dragon Quest: Monster Battle Road, join as new characters.
Additionally, StreetPass functionality has been introduced, along with more voice acting and an orchestral soundtrack.
A number of pre-order bonuses, depending on where the game has been purchased, have been announced for the Japanese release. They are:
Known outside of Japan as Dragon Quest VIII: Journey of the Cursed King, the game was developed by Level-5, a studio which as achieved success with the Professor Layton, Inazuma Eleven, and Yo-kai Watch series.
Dragon Quest VIII first came to North American PlayStation 2s in November 2005, eventually reaching Europe and Australia in April 2006.
Square Enix has announced it will host its own dedicated press conference at E3 2015, something it has not done at E3 since 2012, where it showcased its next-gen Luminous Engine for the first time.
The company's current AAA projects in include Deus Ex: Mankind Divided, Final Fantasy XV, Rise of the Tomb Raider, and a new Hitman project. It is likely these games will feature prominently at the briefing, but as of yet it is not known if Square Enix will announced any new projects.
The new Fire Emblem for 3DS, tentatively titled Fire Emblem If, ditches the weapon durability system seen in Fire Emblem: Awakening and also introduces new difficulty settings for those seeking less of a challenge.
These details come courtesy of Japanese publication Famitsu (as translated by Siliconera). Durability presented an additional tactical consideration in Awakening, as players could opt to conserve their best weapons and spells by choosing to use lesser options. With a limited number of inventory slots, though, durability could be a real hindrance at times. That won't be an issue in the future, as Fire Emblem If does away with the system altogether.
Another change in If is the addition of a new, easier Phoenix difficulty mode. In addition to the returning Casual mode that disables permadeath and revives any slain units after completing a map, Phoenix takes things a step further by reviving dead units after each turn. That may sound as if it does away with any semblance of difficulty, but keep in mind that Black Kingdom--one of the two versions of If--presents additional challenges by limiting available experience and money, as well as by introducing additional victory conditions.
Other details of note include the fact that the protagonist's class is called either Dark Prince or Dark Princess (depending upon your choice of gender when customizing the character) and a new type of ability, Dragon Pulse, that has been added for certain characters. Dragon Pulses can affect the level itself; examples of this include flattening mountains and summoning earthquakes.
Fire Emblem If was first revealed during a Nintendo Direct back in January. As we've since learned, it will be available in two separate versions (at least in Japan): White Kingdom and Black Kingdom. Each represents a complete story with its own unique gameplay wrinkles. A bundle with both will be available, or players will be able to buy one and then download the other as DLC.
If is due out in Japan in June; it will then come to North America and Europe in 2016, though exactly how the two versions will be packaged (and what they will be called) remains to be seen.
Ubisoft believes the newest entry in the Rainbow Six series has the potential to become the best-selling shooter in the company's history, even surpassing Far Cry 4.
During a conference call with investors today, Ubisoft CEO Yves Guillemot made it clear the company has high hopes for the game. "Over its lifetime, we believe Rainbow Six: Siege has the potential to become the highest-selling shooter in Ubisoft's history," he stated.
Later in the call, Ubisoft was asked about its ambitions with the game. CFO Alain Martinez responded by pointing out that Rainbow Six games traditionally sell about three million units, "versus Far Cry [4] that this year has exceeded seven million." Despite this, Martinez said, "We believe that Rainbow Six--because of replayability and multiplayer--might have a potential to [do] better than Far Cry over its lifetime."
Guillemot chimed in to reinforce that Ubisoft isn't expecting this to happen during the current fiscal year (ending March 31, 2016), but over its lifetime. "It's very important to consider that this game will continue to live for a long time as we will introduce new content on a regular basis because it will be a multiplayer game," he said.
Guillemot believes Siege's replayability "will be key to the game's success." He did not address the fact that Siege is available only on current-gen consoles and PC, whereas Far Cry 4 was also available on Xbox 360 and PS3.
While another Tom Clancy game, The Division, was delayed until 2016 today, Ubisoft reaffirmed a 2015 launch for Siege. A specific release date was not announced, but the company said it expects the game out sometime between October and the end of the year.
Ubisoft's ambitious open-world game The Division has been delayed and is now expected out early next year, the publisher revealed today.
As part of today's financial results announcement for the year ending March 31, Ubisoft offered a new release window for the latest game to bear Tom Clancy's name. An outline of games coming during the company's 2016 fiscal year (which runs April 1, 2015 - March 31, 2016) lists The Division as coming to Xbox One, PlayStation 4, and PC during its fourth fiscal quarter, which translates to January-March of 2016.
The Division was at one point expected out in 2014, something an anonymous development source described as "laughable" at the time. In May, it was delayed until 2015, though we've never gotten a more specific release date than that.
Ubisoft recently revealed that, along with Massive Entertainment, a total of four studios are working on The Division.
Devil May Cry 4 Special Edition will be available for the PlayStation 4, Xbox One and PC from June 23, Capcom has announced.
The updated re-release will be priced at $24.99 (£19.99), and those that pre-order will receive extra costumes for Lady and Trish, while PS4 owners will also get a custom theme.
Capcom has also released a new trailer for the game, showcasing gameplay for all five playable characters, in addition to some of the new modes added to update. Watch the trailer above.
In addition to Dante and Nero, who were both playable in the original version of DMC 4, Dante's brother Virgil is being added to the re-release. He will play like a mixture of his Devil May Cry 3 and 2013 DmC: Devil May Cry versions, according to Capcom's blog. The remaining two characters are Trish and Lady.
Legendary Dark Knight mode has also been added and lets players fight through waves of enemies. This mode was first seen in the PC version of DMC 4.
The game will run at 1080p at 60 frames per second, on top of "improvements to the game tempo and balancing," and new costumes.
The Evil Within's final DLC, titled "The Executioner," will be available from May 26 and will allow players to take control of The Keeper, an enemy that appeared in the main campaign.
Interestingly, the DLC adopts a first-person perspective, instead of the game's usual over-the-shoulder third-person perspective. As The Keeper, players will have access to a wide-range of devastating weapons and return to the Victoriano Estate "for a rematch with the most iconic adversaries of The Evil Within."
The previous DLC for The Evil Within, The Consequence, completed the story of Juli Kidman that began with The Assignment. The Assignment, The Consequence, and The Executioner are included with The Evil Within's $20 DLC pass.
The Evil Within was released in October 2014 on PC, Xbox One, Xbox 360, PlayStation 4, and PlayStation 3. For more on the game, check out GameSpot's review.
[UPDATE: We've re-published this story today, May 12, to include The Witcher 3: Wild Hunt]
CD Projekt Red's open-world RPG The Witcher 3: Wild Hunt recently receive a perfect 10 out of 10 review score here on GameSpot. And it's not often that a game gets a 10/10, so it's an understandably big deal. After all, since 1996, just eight games have earned that rare rank. In no particular order, they are:
Review date: October 13, 2014
"Bayonetta 2's combat is so expertly constructed, and its presentation so joyously insane, that you'd have to try so very hard to get bored of it all." Read the full review.
Review date: April 28, 2008
"Yes, this is another GTA game in which you'll likely spend the bulk of your time stealing cars and gunning down cops and criminals, but it's also much more than that. GTAIV is a game with a compelling and nonlinear storyline, a game with a great protagonist who you can't help but like, and a game that boasts a plethora of online multiplayer features in addition to its lengthy story mode. It's not without some flaws, but GTAIV is undoubtedly the best Grand Theft Auto yet." Read the full review.
Review date: August 9, 1999
"Yes, it is a fighting game, a genre with a fairly limited scope, but insofar as fighting games go, Soul Calibur is mind-numbing perfection. Namco has taken the best and made it considerably better. The level at which the company has done so is practically unprecedented. Think state of the art. Absolutely brilliant in all aspects, as far as games of this type go, Soul Calibur is the undisputed king of the hill. It is essential in any gamer's collection." Read the full review.
Review date: May 21, 2010
"Everything is so well designed and so entertaining that it's easy to get sucked into this world for hours. Super Mario Galaxy 2 is so phenomenal that it's difficult to imagine where Mario could possibly go in the future. But that's hardly your concern now. Mario proves that he is still the king of fun." Read the full review.
Review date: October 29, 2001
"The Tony Hawk series has always had style. The first game reinvented a genre and set off a series of clones and pretenders that still flood the market today. The second game refined the formula, but its higher level of difficulty and steeper learning curve turned off casual players. Tony Hawk's Pro Skater 3 brings it all together in one package that makes everything before it almost unplayable by comparison." Read the full review.
Review date: January 6, 2000
"With Square agonizing over every detail of its flagship property, the Chrono Cross team was apparently left mostly to themselves. Consequently, the game shares an all-out enthusiasm and joie de vivre found in the best 16-bit titles -- back before games became multimillion dollar properties that had to answer to glaring shareholders. Chrono Cross may not have had the largest budget, but it has the largest heart." Read the full review.
Review date: June 13, 2008
"Metal Gear Solid 4: Guns of the Patriots is the most technically stunning video game ever made. It's also a fine example of storytelling prowess within its medium, combining gameplay and narrative so slickly and beautifully that it's impossible to extricate one from the other. It's likely you will emerge awestruck from your first play-through, wishing the experience would continue yet nonetheless satisfied with its conclusion. It's difficult not to sound hyperbolic when discussing MGS4 because every part of its design seemingly fulfills its vision, without compromise. There is no halfway." Read the full review.
Review Date: November 23, 1998
"The Legend of Zelda: Ocarina of Time is the real thing. This is the masterpiece that people will still be talking about ten years down the road. This is the game that perfectly exhibits the 'quality not quantity' mantra that Nintendo has been touting since the N64 was released. In a word, perfect. To call it anything else would be a bald-faced lie." Read the full review.
You can read more about exactly what GameSpot's review scores mean in this post, but we also wanted to let Senior Reviews Editor Kevin VanOrd answer some of your other big questions about review and how scoring works:
How long have you headed up GameSpot's reviews, and how did you get here?
Kevin VanOrd: I've been heading up GameSpot reviews since 2011, but I actually started at GameSpot in 2006. I was originally hired to be tournament coordinator! Back then we held tournaments that culminated with an episode of Tournament TV, a show that Rich Gallup hosted when I first started. Lord, it seems so long ago. I had been a moderator in the GameSpot forums for years, and was also freelancing for GameSpy, so it was a smooth transition, even though for me, it was a big deal, since I was moving from Maryland across the country.
The first time I'd ever been to San Francisco was for the job interview. The second time was the day before I started at GameSpot, after three days of cross-country driving. Little story: I stopped on the drive across the country, somewhere in Indiana, to get a pumpkin latte (this was in September), and spilled it in my car. Ever since then, my car has smelled like pumpkin.
Sadly, tournaments stopped being a thing, and Jeff Gerstmann brought me over to the editorial team full time, though even before that, I'd written some GameSpot reviews. Jeff, Alex Navarro, and Greg Kasavin had vital roles in molding how I wrote and how I wanted to grow as a writer.
What makes a game a 10, and has that definition changed over the years? Does a 10 mean it's "perfect"?
A 10 is a game the reviewer thinks is so phenomenal that it deserves a place on the shelves of everyone that plays games. GameSpot has used different words to describe a 10 over the years. When I started at GameSpot, a 10 meant "perfect," which to us meant that it couldn't have been reasonably expected to be much better than it was. When we switched scoring systems to .0s and .5s, a 10 became "prime," though in retrospect, that's a pretty silly word, all things considered. After we re-launched the site in 2013, we started using the word "masterpiece," but in time decided that "essential" might be an even more appropriate term.
I don't think any piece of art or entertainment could be considered perfect. Even the games that are largely considered to be the best ever made aren't beloved by everyone. But I do think that a 10 should be rare. It should mean that the game has something so meaningful to offer that you simply can't ignore it. Something that will remain with players for years to come.
A review is obviously just one person's opinion, so how do you deal with conflicting thoughts on a game, both for high and low scores? What if someone else on GameSpot thinks a game deserves a much higher (or lower) score?
10s are a big deal, right? But in some sense, we want every score to be a big deal. We want every score to be carefully considered. And yes, we have all sorts of arguments about games, because we're not a hive mind! The text is the primary consideration, and it must argue the score. What makes the game so special, or not special? If it's boring, or exciting, how does it do that? Some games have a greater impact on one person than another, and it's up to the critic to express his or her thoughts in a way that really sells that score.
But the entire editorial team has the opportunity to go over the review, and sometimes, being devil's advocate is an important role to have, and it's a role that I am happy to take on. A very common email exchange with a freelance author might be: "Are you sure this is an 8? Are you sure this game is truly great? Because it sounds pretty good, but I don't know if you're selling that 8." The author might then say, "Hey, you're right, this really is just a pretty good game," or she might say, "Man, this game is absolutely great; what do I need to do to really get that across?" The author is always the owner of his own work, but the rest of the crew still helps to ensure the review is all it can be.
You talk a lot with publishers, developers, and PR, so how do you make sure that reviews remain unbiased by those relationships?
Most of my interactions with PR people come down to, "Hey, we're sending you review code," and me replying, "OK, use the usual address." My own bosses are usually the people that have the most face time with PR folks and publishers. These days, most reviews are actually assigned to freelance critics who typically don't have any direct contact with PR people. When reviews are done in house, we try to assign them to people who have not previewed the game to any significant degree. This is one of the reasons why I personally don't do a lot of previews...so that I can go into reviews as fresh as possible. My bosses essentially function as shields: they absorb the business side of things so that I can focus on just the games.
In the end, where reviews are concerned, it's the game that's important. If a reviewer feels, or I feel, that there is some kind of conflict, the review is assigned to someone else. That's pretty rare, though. My managers deal with the primary business aspects, and I do my best to not know what that stuff entails. For me, I mostly just assign reviews as games come in, and coordinate the logistics of that process.
What are the plans for GameSpot's reviews in the coming year? Any big changes in store?
I don't see anything big happening for the time being, but it's hard to tell! We're at the mercy of a business that's much bigger than us alone, and as games change, so to does the way we cover them. When I started, we never reviewed free-to-play games, for example. Imagine if we had held to that rule! Right now, however, my focus is on always improving the reviews themselves, both in terms of how they are written and in terms of honing our critical eye. I'm really excited by how much deeper game critics are willing to go nowadays with their analyses. And I hope GameSpot can be a positive force in that overall discourse.
Do you have more questions about reviews on GameSpot? Leave us a comment below, or use the site's messaging system to contact us directly!