Showing posts with label mobile game. Show all posts
Showing posts with label mobile game. Show all posts

Thursday, May 7, 2015

'Snake Rewind' modernizes the Nokia game for touchscreen devices

Snake -- that addictive, reflex-testing mobile game on old Nokia brick phones -- is attempting a comeback. A version for modern smartphones and tablets called Snake Rewind will be released on May 14th by game developer Rumilus Design and Taneli Armanto. The latter's the Nokia engineer who preloaded it on the 6110 back in 1997 and the one you can blame for all those wasted hours and bouts of Snake-induced rage. For the young'uns who have no idea what it's about: the game gives you control of a slithering serpent during feeding time. You'd have to get its mouth in the same line as its pixel food, often by twisting and contorting its continuously elongating body using the keyboard. It might sound lame described like that, but over a decade ago, it occupied the throne Candy Crush is sitting on.
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Source: The Guardian, Rumilus Design


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Wednesday, May 6, 2015

'Grim Fandango Remastered' comes to Android and iOS

Grim Fandango

The classic point-and-click adventure Grim Fandango has made its way to iOS and Android. Originally released by LucasArts, Grim Fandango was remastered by creator Tim Schafer's Double Fine Productions for PlayStation 4, Vita, PC, Mac and Linux earlier this year. Unlike many mobile ports of traditional games, Grim Fandango's point-and-click gameplay should lend itself to extended plays on iPad and Android tablets quite nicely, although playing on smaller phones may prove problematic. The mobile version of the critically acclaimed game includes the re-release's improved graphics and audio along with additional features like an optional director's commentary.
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Source: Double Fine Productions, (Google Play), (App Store)


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Tuesday, May 5, 2015

The clone that won't disappear: 'Threes' vs. '2048' on Google Play

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Google removed the quirky puzzle game Threes from the Play store on Tuesday. Its removal was unceremonious and sudden, but that's not exactly why Threes creator Asher Vollmer found the situation frustrating. That came down to two reasons:
  1. A robot informed Vollmer that his game was removed from Google Play in a cold, automated message.
  2. Threes was removed from Google Play because it used "2048" as a keyword -- and 2048 is a blatant, known clone of Threes.
Google -- probably a human there, not a robot -- reinstated Threes after just a few hours offline and following a stream of articles and Twitter activity around its removal. Of course, 2048 remained live on Google Play the entire time, alongside a bunch of other Threes clones. This string of events highlights one of the biggest differences between Google and Apple, and how they approach their app stores. "Apple's policies are preventative and Google's policies are retroactive," Vollmer says. "You can probably figure out which one I prefer."
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