In this classic 2008 interview, Capcom's Hironobu Takeshita speaks to the difficulties (and freedoms) of crafting a true retro experience, and to his vision for the future of video game development. ...
from Gamasutra News http://ift.tt/1KlbYMv
In this classic 2008 interview, Capcom's Hironobu Takeshita speaks to the difficulties (and freedoms) of crafting a true retro experience, and to his vision for the future of video game development. ...
The long-dormant studio has been resuscitated with a new focus on accurately preserving classic games in a playable state, starting with its first project: a Capcom-published Mega Man omnibus. ...
"I sympathise with Moosa, and agree that diversity in games is generally pretty dismal. But in targeting The Witcher 3, I believe that Moosa ... has inadvertently attacked the very diversity he seeks to promote." ...