Monday, June 8, 2015

Implementing an enemy spawn system inspired by Left 4 Dead

"The enemies are spawned by a central entity that monitors past spawned waves and player behavior. The system uses a weighted randomized mechanism to choose their location, numbers and attributes." ...



from Gamasutra News http://ift.tt/1BUwqww

Tackling the 'soul-crushing work' of promoting a game

"I understand how game sites work, and why things happen when they happen, but it's in my nature to find a solution to problems, and there has to be a better way to give more games, more attention." ...



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Taking a game and making it better: Our incremental approach to improvement

"You should not be afraid to throw away months of work in case that new, better ideas show up. In most cases, it pays off. ...



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