" In designing commercial casual games, we often have to take the wants, needs, understanding and lifestyle of our players into deeper consideration." ...
from Gamasutra News http://ift.tt/1T6Bnx9
" In designing commercial casual games, we often have to take the wants, needs, understanding and lifestyle of our players into deeper consideration." ...
What effects will Valve's new refund policy have on developers? Gamasutra speaks to the minds behind games like Gunpoint and I Get This Call Every Day to find out what they think. ...