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Thursday, June 4, 2015
هل نحصل على لعبة Fallout 4 هذا العام؟
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We're not pegs
Laralyn McWilliams on allowing for differences to flourish at game studios, through the lens of personal experience: "It seems weak, this carving away at ourselves to fit in someone else's definitions." ...
from Gamasutra News http://ift.tt/1H36vsv
Designing a mobile game for longevity
"If we make a game, it needs to be one that you won't only play for its novelty and drop it after a few weeks, but one that you'll keep at for months and even years." ...
from Gamasutra News http://ift.tt/1H36rJh
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