Monday, May 4, 2015

The shape of the global game market, through 2018

Data from Digi-Capital takes a look at the growing slice of the pie mobile games represent in the overall business -- and the impact of Asia on the games market -- through 2018. ...



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Using frame data to aid asymmetrical balance in fighting games

"Balancing any game can be a difficult, time-consuming task. I theorize that Battle High's balance could have been better had I approached it from the standpoint of well-designed frame data as early as possible." ...



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This Week in Video Game Criticism: From Bloodborne to Dracula

This week, our partnership with game criticism site Critical Distance brings us picks from Lana Polansky on topics ranging from the development scenes of Saudi Arabia and Russian-occupied Crimea to the literary underpinnings of From Software's Bloodborne. ...



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